| Level | 1st Level | Casting Time | 1 bonus action, which you take immediately after hitting a creature with a melee weapon attack | Range | Self |
|---|---|---|---|---|---|
| AoE | Single | Duration | Instantaneous | ||
| School | Aqua | Components | V | ||
| Classes | Knight, Red Mage | ||||
Your cause your weapon to strike your foe with chilling intensity.
As you hit with a melee weapon attack, the attack deals an extra 2d6 ICE damage to the target.
Additionally, if the target is a creature, it must make a Constitution saving throw. On a failed save, it becomes


At Higher Levels: Increase the damage by 1d6 for each spell level increase.
Feel the chilling bite of winter!